Wind/Cloth Simulation


Latest addition to the game is the built-in Cloth physics from Unity, applied here to the flags/banner in the background. This is a rough start and will definitely need some fine-tuning to get the effect to look more natural. There are also some 3rd-party solutions for this which may produce a more realistic effect, that I am considering investing in down the line.


That being said, to see the idea itself in practice is amazing. I am really happy with the effect these little details are having, bit by bit recreating a more immersive scene.

P.S.  Look at the cat!

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